Well, for my GK8D map, I needed a way to give the player access to different item pools based off of their rank in the race. I used a modified version of @im_pretty_cool’s racing rank guide to give the player a rank throughout all three laps. However, I wanted to know how to get an accurate rank on different lasers, but have them still use the same property, for ease of coding. The answer: PCP. Every counter is connected to the same property. This method works, except for if someone gets lapped, which is a whole can of beans that I will not be getting into, even if I may have figured out a solution.