So you know my chapters, right?
What should I add? I’m currently working on introducing these ideas:
Mathematics (some advanced stuff).
Variables and properties, including:
NPT (RPT too)
and Player ID’s
Using every single block
What are your thoughts, and should I teach other stuff?
I know a little over half of that stuff. This is going to be an insane chain of guides.
It’s actually a series of multiple guides.
This is because I want to be as in-depth as possible.
You know what’s really cool? I may have found the first actual application of PCP. It’s a little complex and buggy, but it uses PCP!
Well, for my GK8D map, I needed a way to give the player access to different item pools based off of their rank in the race. I used a modified version of @im_pretty_cool’s racing rank guide to give the player a rank throughout all three laps. However, I wanted to know how to get an accurate rank on different lasers, but have them still use the same property, for ease of coding. The answer: PCP. Every counter is connected to the same property. This method works, except for if someone gets lapped, which is a whole can of beans that I will not be getting into, even if I may have figured out a solution.
What about multiple laps?
It’s nice to see my idea come alive (other than property limits)!
Could you make them all wikis? We should add a section on functions, my first 2 guides.
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