So, someone told me not to use repeaters and use triggers instead. Found this guide Please Never Use Repeaters (and a guide on looping)
So I looked at it and well, I am not that intelligent when it comes to Gimkit. If anyone could explain to me how I can activate and reactivate barriers on a loop using triggers it would be much appreciated.
Why do people hate repeaters?
Trigger.
Make it so what triggers the trigger. Example Channel A. A triggers the trigger. Make it so the trigger transmit A.
For leo_flowers, people hate repeaters cause its really expensive in memory and could be easily recreated with other devices.
Basically, it’s saying that instead of using a repeater, you can have a trigger start when receiving on channel blah, when triggered, message on channel blah, and trigger when receiving on channel blah. On top of that make the trigger have a one second delay and bam, you have a repeater with no limits.
I don’t know, probably because there is a limit of 10
basically why people hate repeaters
- use lots of memory
- triggers can do the same thing with more options
- limit of 10
they don’t hate them, they just believe there is a better option
but how do I make the trigger get triggered, thats where I am struggling
in my opinion its less complicated
i disagree how do i get the trigger triggered in the first place
- It takes up a lot of memory when you can just use a trigger loop.
- The limit is very small (10)
- Triggers can do more stuff
- Triggers can be set off by a player stepping on it
If you have a button wire it to your trigger
When button pressed -> Trigger
do you know how i can get the trigger triggered? without players doing stuff, just automatically
On game start or something else?
yeah on game start how do i do a trigger loop
With a lifecycle.
@OoGoO, first place down a lifecycle like so
Then get a trigger with the following settings
Then get a wire like so
thanks so much for this!
No problem!