WSG here! Seems like you made it to the world of shapes on Gimkit! I would like everyone to post their shapes that they made onto here. This will become a rather large collection of all the shapes made on Gimkit. I’m currently working on a 4D shapes at the moment, I’ll add to this when I’m done. Can’t wait to see what you all cook up. I’ll keep it short for now.
2D Shapes
2D shapes are shapes made on a flat plane that are limited to only length and width. These can include circles, squares, triangles, etc.
Square:
Triangle:
Circle:
Might be the worst octagon you will ever see, but it’s 8 sided so…
Pentagon:
Oval:

3D Shapes
3D shapes are shapes that have solid definition or figure. They have 3 dimensions, length, width, and height. Examples include, cubes, spheres, pyramids, cylinders, etc.
How to make 3D Slopes!
Cube:
Triangular Prism:
Triangle Pyramid:
By Kat_aronii:
Square Pyramid:
Cylinder:
By ars3nic(Happy Pi Day):
4D Shapes
Making 4D slopes would be really difficult to do. 4D is a dimension above the one we live in which is 3D or could be described as 4D. Like time is 4-dimensional. A 4D shape would include, hypercubes, hyperspheres and Klein Bottles. 4D is known as an extension from 3-dimensional things. Wow, my explanation is horrid…
A 4D cube (AKA tesseract don’t mess this up or ars3nic will come for you) can be imagined by first starting off with a line. Two lines meet up at each corner to form a 2D square. Then three squares meet at a corner to form a 3D cube. Taking the step from 3D to 4D is harder, because as creatures viewing the world in 3D we aren’t meant to perceive 4D. Four cubes meet at a corner to form a 4D tesseract. A 3D projection of a tesseract is below:
BTW image was stolen from Toxic
Hypercube:
Hypercube Take 2 by ars3nic:
Tetrahedral Prism:
Dimension Interaction
Now that you are familiar with the shapes from different dimensions, you may be wondering what happens when dimensions, or to be more precise shapes from different dimensions, interact.
And what if I’m not wondering?
Then no penguins for you
So anyway, let’s start with interactions from 2D to 1D. A (hypothetical) 1D creature would perceive a circle passing through its home dimension as a single line that comes out of nowhere, grows longer and longer, hits a maximum length, and then shrinks down to nothing.
Next, let’s pass a 3D sphere through a 2D world. The 2D creature, again hypothetical, will see the sphere as a circle. This circle first starts as a point appearing from nowhere, then grows larger, hits a maximum size, and shrinks to nothing.
Now let’s look at passing a hypersphere (4D sphere) through a 3D world. This is almost exactly like the 1D and 2D interactions, except now we’re the ones who are living in the lower dimension. The hypersphere would first start as a point floating in midair. It would start to grow larger and larger, then hit its maximum point as a large sphere, the biggest it can get. Then the sphere would start to shrink back into a point, and then disappear.
You have probably noticed-
What if I haven’t?
We’ve been over this; no penguins
You’ve probably noticed that all this is very repetitive. This is because the concept is practically the same. We’re just repeating the same action over and over again; the only thing that’s changing is the number of spacial dimensions. To us, the jump from 2D to 4D seems huge, because 4D is a dimension above what we’re able to perceive. However, this jump isn’t big at all: just the same as going from 1D to 2D or 2D to 3D.
If you’ve stuck with all this theoretical visualization and higher-dimension math gibberish, you deserve a reward! Here’s a penguin to eat:
Feel free to add yourself if you added something helpful to the art guide!