THIS HAS BLOCKS…YOU HAVE BEEN WARNED! 
Okay. Yep, this is geometry dash, in Gimkit.
Let’s go!
Are you editing?
- Yes
- NONONONO
- NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Oh, I forgot. Geometry Dash is a simple platforming game that involves a cube jumping to avoid obstacles.
The Cube
Step 1: The Barriers
Make sure that the barriers from the main one are going all the way to the end of the “Level”.
And make it so that you can’t jump at all, no wiggle room, and the same for the space between the space of the first and second barrier.
Step 2: The Tiles
This is probably the most important piece, as uhh… uhh…
what the skib
Okay, forget it. But this just makes it so that you know where to jump.
Get a Zone
, and 2 Teleporters
.
When player enters zone, broadcast message on Tile[number]
The tile number is the number of the tile (more on that later).
The zone goes in the place between the ground and the barrier.
Now, the teleporter. Make it teleport when receiving on, T[tile number]
.
Finally, the last teleporter. Make it receive on, TBack[TileNum]
.
And a bunch of triggers! yay twigger
Each trigger has a tile number on which they trigger on, and in those blocks…
The 14 is the tile number on which the trigger triggers. BAM
Wait…
Property Time!
Yay.
And the counting and tiles are done!
Step 3: The Jumping
Step 4: The Spikes
i have never played geometry dash before but i have an idea for spikes:
- add a barrier (rotate it)
- put the barrier halfway into the ground
- admire the fact that the gimkit forum finally auto-lists things when you have a list
- add a zone barely larger than the barrier and rotate it at the same angle as the barrier
- put the zone at the same area as the barrier, but make sure the zone still has some sticking out
- wire the zone to a respawn button or something (player enters zone → respawn or smth)
Credit: eiqy
Step 5: THE END
Step 6: The Background (and other visuals)
WIP
Should I have worked more on this? I honestly don’t know.
Oh, I’ll do the jumping.
Contributors:
Toxic
Eiqy