Make sure that the barriers from the main one are going all the way to the end of the “Level”.
And make it so that you can’t jump at all, no wiggle room, and the same for the space between the space of the first and second barrier.
Step 2: The Tiles
This is probably the most important piece, as uhh… uhh…
what the skib
Okay, forget it. But this just makes it so that you know where to jump.
Get a Zone, and 2 Teleporters.
When player enters zone, broadcast message on Tile[number]
The tile number is the number of the tile (more on that later).
The zone goes in the place between the ground and the barrier.
Now, the teleporter. Make it teleport when receiving on, T[tile number].
Finally, the last teleporter. Make it receive on, TBack[TileNum].
And a bunch of triggers! yay twigger
Each trigger has a tile number on which they trigger on, and in those blocks…
I don’t see a need to wiki this, sorry. Almost all of the guide can be completed by putting more effort into it. TUG is supposed to have a lot of information, but it doesn’t have a whole lot so far.
Okay, I’m reconsidering- and I’ll make it a wiki. I just really dislike a guide not having a whole lot of content and people want it a wiki. I really do like the concept of geometry dash in Gimkit, and I’m sorry I’m being a bit pushy here, but incomplete guides aren’t helpful to users seeking the concept.
Yeah no I’m aware and I understand, but I played the concept map for this (Toxic didn’t see me lol) and also he’s been around long enough to be trusted to manage this and finish the guide well, I think. I mean Toxic has been here a lot longer then me.
I get what you mean, and I kinda agree. But the only reason I want it to be a wiki is because I can’t like, make the backgrounds or spikes alone. Those things are not part of my skill set, but there are others that are.
I found a decent remake of GD on discovery, and the ship part of Stereo Madness made you go up a short bit when you jumped and automatically moved you down every second or so, how could we reproduce this?
Triggers.
We take a trigger, make it teleport you down to the next y level, which is done by triggers.
As it stands, if you stand still, seen by the fact that you’re in the same spot for a few triggers or so, then you can slowly go down.