ITS GLITCHED NOT CORRUPTED CORRUPTED IS FOR JOHN DOE
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Anyone still helping?
Just a question, could you explain the forsaken mechanics so that I may be able to help with them?
Forsaken is 1v8, 1 k!ller, 1-8 survivors. You want to do generators, to reduce the time. There are different k!ller characters, and different survivor characters. The survivor characters all have their own mechanics. Some are āsurvivalistsā. They have no team abilities and are reliant on their team a lot of the time, Some are āsentinelsā where they can disable the k!llerās abilities, by āstunning themā. Some are support, where they can heal or build traps, or protect other survivors.
K!ller character types, come as:
1x1x1x1: Slow and Ranged, but deals high power
John Doe: Traps Survivors, to deal damage.
c00lkidd: Very speedy, and deals decent damage.
Jason: All melee attacks + one boost, (slows Jason, and disables sprinting but also makes him do high damage.)
For the trapping part of John Doe, you could just set the trapped survivorās speed to 0 to prevent them from moving, basically making them trapped. After that, just add a zone, wire it to a trigger loop or repeater, and repetitively deal damage.
um @CommanderGOAT when he means trapping he doesnāt mean that I will give ability breakdown
John Doe
Passive - Natural Malevolence - John Doe leaves behind a trail, and if a survivor steps in the trail, they get the corrupted effect for 3 seconds (I Think) getting 1 damage per second (I think)
Slash - John Doe slashes dealing 28 damage to survivors
Cool Down: 2 Seconds
Ability One - Corrupted Energy - After a 1.5 second pause, John Doe unleashes a trail of spikes in the direction he is facing. If a survivor is hit each spike does 18 damage
Cool Down - 18 Seconds
Ability Two - Digital Footprint - John Doe stomps the ground creating a circle of a corrupted energy. If a survior steps into the footprint, they get the effect Corrupted I (10.0s) and Slowness II (10.0s) and gets revealed to the John Doe
Cool Down - 8 Seconds
Maximum - 3 Footprints
Ability 3: 404 Error - After using this ability all survivors are revealed, if a survivor is near John Doe, John Doe gets speed 1 for 3 seconds.
Cool Down: 20 Seconds
What about Passive 2, You can only be stunned for a maximum of 2.175 seconds when you are in the cutscene of 404 Error, and Corrupted Energy
Can anyone put a sprinting mechanic, ik guides for that are easy to find, but none of them work, i need some thing simple that doesnāt break my ma[, or use a bunch of memory.
Noli was released, someoneās gotta work on that
2 days ago I think
Well maybe void rush is simple, speed set to like high, then activate tag zone or something then do damage.
Sorry if this was already mentioned Iām not going to read all 612 replies, but invisibility is a real thing, however I donāt know if only the creator of Gimkit has access to this device or not.

(This effect can also happen in the Diamond Rush gamemode.)
Yes, we know. Itās a dev exclusive device, and has been said that it may not come to GKC.
But even if they added invisabits, we would need them to be semi-transparent not completely.
Invisabits is just an item, itās a device for the invisibility
Also yeahhhh they make you fully invisible
The Hallucation is kinda impossible cuz u cant make moving sentries and no fake health
Alot of stuff u cant do
Can someone PLEASE fix the typo in Dusekkarās dropdown, who named them ādesekarā ![]()
Also could I try making Last Man Standing mechanics?