[ šŸ“œ ] The Ultimate Guide to Forsaken (WIP)

ITS GLITCHED NOT CORRUPTED CORRUPTED IS FOR JOHN DOE

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This topic was automatically opened after 14 days.

Anyone still helping?

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Just a question, could you explain the forsaken mechanics so that I may be able to help with them?

Forsaken is 1v8, 1 k!ller, 1-8 survivors. You want to do generators, to reduce the time. There are different k!ller characters, and different survivor characters. The survivor characters all have their own mechanics. Some are ā€œsurvivalistsā€. They have no team abilities and are reliant on their team a lot of the time, Some are ā€œsentinelsā€ where they can disable the k!ller’s abilities, by ā€œstunning themā€. Some are support, where they can heal or build traps, or protect other survivors.
K!ller character types, come as:
1x1x1x1: Slow and Ranged, but deals high power
John Doe: Traps Survivors, to deal damage.
c00lkidd: Very speedy, and deals decent damage.
Jason: All melee attacks + one boost, (slows Jason, and disables sprinting but also makes him do high damage.)

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For the trapping part of John Doe, you could just set the trapped survivor’s speed to 0 to prevent them from moving, basically making them trapped. After that, just add a zone, wire it to a trigger loop or repeater, and repetitively deal damage.

um @CommanderGOAT when he means trapping he doesn’t mean that I will give ability breakdown

John Doe
Passive - Natural Malevolence - John Doe leaves behind a trail, and if a survivor steps in the trail, they get the corrupted effect for 3 seconds (I Think) getting 1 damage per second (I think)

Slash - John Doe slashes dealing 28 damage to survivors
Cool Down: 2 Seconds
Ability One - Corrupted Energy - After a 1.5 second pause, John Doe unleashes a trail of spikes in the direction he is facing. If a survivor is hit each spike does 18 damage
Cool Down - 18 Seconds
Ability Two - Digital Footprint - John Doe stomps the ground creating a circle of a corrupted energy. If a survior steps into the footprint, they get the effect Corrupted I (10.0s) and Slowness II (10.0s) and gets revealed to the John Doe
Cool Down - 8 Seconds
Maximum - 3 Footprints
Ability 3: 404 Error - After using this ability all survivors are revealed, if a survivor is near John Doe, John Doe gets speed 1 for 3 seconds.
Cool Down: 20 Seconds

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What about Passive 2, You can only be stunned for a maximum of 2.175 seconds when you are in the cutscene of 404 Error, and Corrupted Energy

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Can anyone put a sprinting mechanic, ik guides for that are easy to find, but none of them work, i need some thing simple that doesn’t break my ma[, or use a bunch of memory.

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Noli was released, someone’s gotta work on that
2 days ago I think

Well maybe void rush is simple, speed set to like high, then activate tag zone or something then do damage.

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Sorry if this was already mentioned I’m not going to read all 612 replies, but invisibility is a real thing, however I don’t know if only the creator of Gimkit has access to this device or not.

ezgif.com-animated-gif-maker

(This effect can also happen in the Diamond Rush gamemode.)

Yes, we know. It’s a dev exclusive device, and has been said that it may not come to GKC.

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But even if they added invisabits, we would need them to be semi-transparent not completely.

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Invisabits is just an item, it’s a device for the invisibility

Also yeahhhh they make you fully invisible

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The Hallucation is kinda impossible cuz u cant make moving sentries and no fake health

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Alot of stuff u cant do

Can someone PLEASE fix the typo in Dusekkar’s dropdown, who named them ā€˜desekar’ :sob:

Also could I try making Last Man Standing mechanics?

Maybe part of Hallucination Tier I

-property named fake timer
-change fake timer to XX-XX seconds every X seconds idk.
-display when receiving channel fake timer… idk
also someone change the ā€œunsable eyeā€ and ā€œdesekarā€

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