[📜] The Ultimate Guide to ALL Doors Modifiers! W.I.P

Hello, Gimkitters! It’s me, Landyn, back with a NEW Doors guide! I know I just made a poll on what y’all wanted me to make next, but I just wanted to get this done. Now, there are a total of 75 MODIFIERS in Doors, so this is gonna be QUITE the challenge, so I’m gonna need your help.

Wiki rules: DO NOT edit completed modifiers, do NOT grief, only people with permission can edit, and if you’re editing, please tick this box.

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Currently #Gimpossible Modifiers
Small Hands/Baby Hands

This is currently not possible yet, at least to my knowledge, but if anybody knows how to make it, let me know in the comments!

Wet Floor

This is currently not possible yet, at least to my knowledge, but if anybody knows how to make it, let me know in the comments!

Soundproofing

This is currently not possible yet, at least to my knowledge, but if anybody knows how to make it, let me know in the comments!

Jammin

This is currently not possible yet, at least to my knowledge, but if anybody knows how to make it, let me know in the comments!

Random Modifier Modifiers

Simply just have a trigger that randomly activates other modifiers. Simple as that.

Voice Acting

Use Notifications for the voice acting. Easy!

Lighting Modifiers
Lights On

Remove the barriers that act as the dark rooms.

Electrical Work

Just remove the ability for the lights to flicker, or remove the “Lights” entirely.

Bad Electrical Work

Increase the chances of dark rooms in the “Dark Room Randomizer,” and also create a separate randomizer that causes the lights to flicker and break at random times.

Power Shortage

Just add the dark room barriers to Seek Chase. You WILL need to brighten the Guiding Light particles, as without doing this Seek Chase will be near impossible.

Lights Out

This one’s easy; just make ALL rooms dark. )This one’s FUNNNN to play with :rofl:

Item/Gold Modifiers
El Goblino Was Here

Simply just edit the item randomizer trigger (see this guide on how to make it! Introducing: The Item Randomizer Trigger! 4/10 🟨) to less of a chance of getting cash.

El Goblino: Ehehehee, yo necessito mucho cash!

El Goblino's Payday

Completely remove the Cash Randomizer and increase the chance of getting nothing in drawers.

More Stuff

Just increase the chance of getting items. Easy!

Less Stuff

Just the same thing with El Goblino Was Here, except for items.

Out Of Stuff

Completely deactivate the Items in the Item Randomizer.

Gone Fishing

Simply have all the guiding light text boxes be deactivated when this modifier is activated.

Bad Ventilation

Add gray barriers with 0.65 transparency to ALL rooms that only activate when this modifier is chosen.

Locked Door Modifiers
Locked And Loaded

Add locked doors to all possible rooms and create a randomizer that tests whether or not to lock this random room. Also increase the possibility of regular locked rooms in your RNG Room trigger.

Key Key Key Key

Literally EVERY room is locked with this modifier.

Nowhere To Hide

Have about a third of ALL beds and closets be hidden, along with its corresponding button, when this modifier is turned on.

Health Modifiers
Tripped

Deal 50 damage to the player when this modifier’s activated.

Tripped And Fell

Deal 90 DAMAGE (geez, you’re SO gonna d1e.) when this modifier is turned on.

Last Few Breaths

Have all entities deal twice as much damage as they usually do. Since you can’t change a player’s MAX health, you can change how much damage a player is dealt!

Last Breath

Have ALL Entities’ damager devices be replaced with respawn devices.

Credits To: @Shadowdragon44,

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Could Somebody please turn this into a wiki?

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You can ping a tl4 to turn this into a wiki, I will do it for you.

@twofoursixeight wiki request for this guide :penguin:

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New Changes: Added better organization with the modifiers and 4 new modifiers.

Also, thank you @shadowdragon44 for turning this into a wiki! Much obliged!

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