Hello, Gimkitters! It’s me, Landyn, back with a NEW Doors guide! I know I just made a poll on what y’all wanted me to make next, but I just wanted to get this done. Now, there are a total of 75 MODIFIERS in Doors, so this is gonna be QUITE the challenge, so I’m gonna need your help.
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Currently #Gimpossible Modifiers
Small Hands/Baby Hands
This is currently not possible yet, at least to my knowledge, but if anybody knows how to make it, let me know in the comments!
Wet Floor
This is currently not possible yet, at least to my knowledge, but if anybody knows how to make it, let me know in the comments!
Soundproofing
This is currently not possible yet, at least to my knowledge, but if anybody knows how to make it, let me know in the comments!
Jammin
This is currently not possible yet, at least to my knowledge, but if anybody knows how to make it, let me know in the comments!
Random Modifier Modifiers
Simply just have a trigger that randomly activates other modifiers. Simple as that.
Voice Acting
Use Notifications for the voice acting. Easy!
Lighting Modifiers
Lights On
Remove the barriers that act as the dark rooms.
Electrical Work
Just remove the ability for the lights to flicker, or remove the “Lights” entirely.
Bad Electrical Work
Increase the chances of dark rooms in the “Dark Room Randomizer,” and also create a separate randomizer that causes the lights to flicker and break at random times.
Power Shortage
Just add the dark room barriers to Seek Chase. You WILL need to brighten the Guiding Light particles, as without doing this Seek Chase will be near impossible.
Lights Out
This one’s easy; just make ALL rooms dark. )This one’s FUNNNN to play with
Item/Gold Modifiers
El Goblino Was Here
Simply just edit the item randomizer trigger (see this guide on how to make it! Introducing: The Item Randomizer Trigger! 4/10 🟨) to less of a chance of getting cash.
El Goblino: Ehehehee, yo necessito mucho cash!
El Goblino's Payday
Completely remove the Cash Randomizer and increase the chance of getting nothing in drawers.
More Stuff
Just increase the chance of getting items. Easy!
Less Stuff
Just the same thing with El Goblino Was Here, except for items.
Out Of Stuff
Completely deactivate the Items in the Item Randomizer.
Gone Fishing
Simply have all the guiding light text boxes be deactivated when this modifier is activated.
Bad Ventilation
Add gray barriers with 0.65 transparency to ALL rooms that only activate when this modifier is chosen.
Locked Door Modifiers
Locked And Loaded
Add locked doors to all possible rooms and create a randomizer that tests whether or not to lock this random room. Also increase the possibility of regular locked rooms in your RNG Room trigger.
Key Key Key Key
Literally EVERY room is locked with this modifier.
Nowhere To Hide
Have about a third of ALL beds and closets be hidden, along with its corresponding button, when this modifier is turned on.
Health Modifiers
Tripped
Deal 50 damage to the player when this modifier’s activated.
Tripped And Fell
Deal 90 DAMAGE (geez, you’re SO gonna d1e.) when this modifier is turned on.
Last Few Breaths
Have all entities deal twice as much damage as they usually do. Since you can’t change a player’s MAX health, you can change how much damage a player is dealt!
Last Breath
Have ALL Entities’ damager devices be replaced with respawn devices.
Credits To: @Shadowdragon44,