[📜] The Ultimate Guide to Abstract Concepts and Strategic Game Design

:sob: :sob: :disappointed_relieved: :disappointed_relieved:

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Bump. (Don’t forget to :heart: this topic)

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Um
I don’t understand this

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A tiered system is basically when the game is tougher the further you go and a skill tree is basically when there are multiple different choices for the player to determine the game.
(Please tell me if i’m wrong @kyro )

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@kyro is this like a wiki post where anyone can write?

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yes

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bump

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bump???

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BUmp BuMp bUmP BUMP bump buMP

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Welcome to the community, @kyro! Nice guide!

Um, kyro literally made the first post on the forums [edit: true] , so the welcome makes no sense…

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bump because this guide is kool

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Bump!!
Edit: I missed the comment above, sorry

bump
this is underrated

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You could say that again.
This is important.

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Bro writes essays on his free time. Great wiki tho!!!

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bumpers for kyro

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Great advice! As a fellow game designer, these are some of the best statements you could make. bump

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Bump

bump again
kyro I know you’re online, I can see you… hehehehehheheh

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