Found a great memory-saving trick:
Do block code inside notifications whenever possible. Not only can they have blocks for multiple channels, they take less memory than triggers.
Found a great memory-saving trick:
Do block code inside notifications whenever possible. Not only can they have blocks for multiple channels, they take less memory than triggers.
lol that’s been there since the guide was made
ty tho
Is there anyway to replace zones?
Triggers or lasers for small areas but they can also be replaced with large areas when you hit the memory limit.
I get the triggers, but lasers?
Read this post
casually takes quote
memory-saving bump
NO NOT THE POTATOES STOP THROWING THAT also F for plagiarism? ARE YOU KIDDING ME-
The use blocks tip is kind of the opposite of true to be honest. Blocks are really good but are usually way more expensive than devices. Try to use devices unless blocks are unavoidable.
yeah and blocks are 500 memory so if i used a trigger for blocks it would be 540 memory, way more than the time i used for working on homework most devices
fun fact: the wire repeater, the least memory-consuming device, is 0.01% the memory of a block
I meant in the context of things like logic gates. Don’t wanna use a massive array of counters when you can use 5 blocks.
I’d edit it, but the editing limit ran out. Why is there even an editing limit??
also @eiqcrmeliutgwhc lol why in the world would you use a trigger
Counter arrays are better though. You need something to sort through each case.
idk, just an example
Sometimes… I know how much you like your counter arrays.
fair enough eiqcrmeliutgwhc
When you are in a block, on the “Broadcast on” block, you can put in multiple channels separated by a comma and a space, and it broadcasts on both of them.
Ex: Broadcast on: “Channel 1, Channel 2”
bump and i really need to do this in storage management too
me:
wow! cool guide helped me a lot
Bump! Personally am going through this. Already lagging at 31%. Not even finished with my game yet… yet I don’t even have the gameplay yet…
Nice tips!
most maps use more memory then they should