You read the title. If you didn’t, get better at reading. I’m going to teach you how to make an infinite trigger!
So, originally, my first thought was to use a repeater, but repeaters only go for a certain amount of time.
But… there’s a secret way! You see, if you go into the Repeaters settings, and go down to “Stop Strategy” There’s a setting called “After receiving from channel”. So! That means the repeater won’t stop until something triggers it!
To test! All we need is
Lifecycle
Counter
Repeater
Wire the lifecycle to the repeater [Event occurs → Start repeater] (Don’t forget to change the repeaters Stop strategy to After receiving from channel! You can also change the Task interval to “1”, or, one second.) Then wire the repeater to the counter [Repeater runs task → increment counter]
So what should happen is, the Lifecycle should start the repeater when you spawn in, then, the repeater should trigger the counter. Making it go up a point.
Tada! We made an infinitely generating trigger!
Conclusion: this could possibly help you with whatever you need (Or not)
Thanks for the infinite trigger idea, it can also be used for some interesting ideas like activating and deactivating certain sentries and lasers of used correctly, I might use this for some of my maps, especially with the fact the delays can be up to sixty seconds in length.