The Item Spawner that Spawns Items Continually 🟦

Intro

The item spawner. Does it really spawn items? It really doesn’t. Think about it. It spawns items, but only after the player picks it up. Ya ever wanted free tractors? Yes please! that to happen? Well, I figured out a way to do this! Anyways this guide is for @leahciM.

Making the Main Trigger Loop


Anyways this is the yummy main system.

Lifecycle

Game Start. If you need an image for a device with 2 settings… go get some help.

Trigger


Counter


It also updates the property “numItem”
I also forgot to put that the counter resets on “resetCounter” lol.

Property

Lets start the wiring. [jnksahbi]

[lifecycle] Event Occurs → [trigger] Trigger
[trigger] Triggered → [counter] Increment Counter
Theres also a channel that’s broadcasted when the property changes it’s value.

There ya go!

When the game starts, a trigger loop is started. Then, every time a task is run, a counter is incremented. When that’s incremented it’s updating a property. Ez explanation chat.

Making The “Spawner”

Theres an item image. The settings aren’t the same for everyone. It can be whatever you want, just make it active on game start and global scope.

Button


The text just has to be global scoped.


But it does have some blocks!
All this does is show the number of items that’s availible for grabbing.

Now, grab an item granter.
Wire the button to the item granter. [button pressed → run wire pulse]

All this does, is grant the player the amount of bananas up for grabs, and then reset the counter and the property.

There ya go, an item spawner that spawns items continually.
:D
Have a nice life.

9 Likes

i cant see a game im using this for but it does what its supposed to I guess… good guide tho

What about a bedwars game?
This is very useful.

3 Likes

Oh idk lol

But leahciM said they wanted this system for a bedwars map so maybe yeah

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reply deleted by hth; off topic

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Good guide tho!

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Nice Guide!

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This is a feature that many people have been asking about, nice job Barbiedy!

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Difficulty
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0 voters

thanks bardy

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wait so does this work for zones?

Yeah! You can start this if in the zone instead of game start. But I thought you wanted it to work even if the player wasn’t there?

My idea is that the zone will constantly give you stuff when you are standing in it but I also want it to save up stuff while you’re not there, basically in bedwars there is a emerald generator and you have to wait 60 seconds for 1 to spawn and I don’t want them just to stand there for 1 minute

1 Like

okay

make the trigger trigger when entered and the delay to be 60.

1 Like

BUMPwars

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