(This is a suggestion for the main post) Racing rank. I thought I had this figured out, but the more I think about it, the less sure I am. If someone could figure out how to properly rank 4 or 8 different people based off of how fast they got to a tripwire, it would be very much appreciated!
I think I’ve figured out a way. It’s a bit tedious, but it gets the job done. Should I make a guide?
YES PLEASE
Here’s a suggestion: When I was initially making the breath meter, I (for some reason) forgot about the checker. What I did was have trigger #1 trigger when a zone is entered. Trigger #1 is wired to an item granter, so when it is triggered, the granter grants an item. It is also connected to trigger #2, which just makes a trigger clock. However, there was no delay. The effect was to give me 300 snowballs in about less than a sec. Is it possible to extend this process, to get 90,000 of an item in a second? Any answer will be appreciated! TLDR: second iteration recursion.
I can’t make changing ranks, but I could make a rank for at the end of the race?
For the end of the race- Create a true/false property for a player. When they finish the race, increase a global property by one IF the property is false and then set another property that’s player-wise as the same as the global property…
I mean, you can do this in repeated chunks of zones to frequently update that property?
I’m making a guide for ranking the players (First, second, third), and I’ll probably finish it sometime tomorrow.
You just have to use soooooo many properties.
Actually, with the method I found, you don’t. You only have to use one!
Hooray!
this might not be possible, but someone should make google’s ghoul duel
Track and field is pretty easy. Archery might be doable. Everything else? Ehhhhhhhh…
what would the arrows be?
Quantum Portal, that’s easy to hit and does a lot of damage.
If you wanted fast shots, than I would use P.M.L
well, does that look like archery though. arrows rise and fall, and those just float through the air. we are talking about archery, not a shootoff
Then use zapper, because those disappear after some time.
The Ultimate RPG Guide! This will be using Farmers’ Quest.