I find it hard to believe this was your first guideâŚ
Also TUGS are usually wikiâs, maybe ask BH to turn it into one?
Great guide! Although I feel like thereâs been a trend with mid/unfinished tugs being published, This one is really good, and itâs actually [1] completed!
also 10th nice
for the most part, if youâre planning to add more lol âŠď¸
Sorry for late reply but hank you <3 (also I wasnât the one to turn it into the tug I was just too scared to change it back, Idrk if it should be a tug so I might take it off)
Wikis are any guides that people want the community to edit. Unless your a regular then you make wikis for infinite editing time.
For example Undertale/Deltarune. I made that a wiki[1] because I want people to help, and on to it, etc. If this is gonna be a wiki just so you have infinite editing time the donât do it. If you want this to be a wiki so people can help then go for it!
or rather blackhole did âŠď¸
arenât almost every guide on gimkit on multiplayer games? gimkit is naturally multiplayer, so guides on single player games are uncommon, so its kind of uneeded
I know, thatâs why I removed the poll <3 I didnât want an uneeded wiki
Actually, if you look at most games on the discovery page, most of them can be played single player. And it still has valuable information to it, o why would it be uneeded?
because one doesnât need a guide to understand how to make a multiplayer game, especially if the net code (multiplayer system) is done for them, which in gimkit it is.
Some people (including me) are not good at dividing the work so everyone has fun, many âmultiplayerâ games I see are just low effort games which should be played with single player.
Nice guide! That is a 10/10!
A lot of games on discovery ARE single player, but no body wants to go through the effort make a single-player kick system
Single player kick system is easy,
The player spawn point is somewhere random.
The host spawn point is where the action is.
Yeah but most single player discovery games wonât do this.
(In mine if you arenât the host you are switched to spectator)
The way i would do it is I would take triggers around the non hosts spawn, and when they step on it they get switched to spectator.
Iâm not good at this stuffâŚ
If you want to know how mine worked:
Have you heard of player Idâs?
The All Important Player IDs
Since the host is the first to join the host will always be player id 1. Now go into the âPlayer IDâ property and have when property changed, broadcast on host?
. Now add a trigger that runs blockcode when receiving on host
:
Now have a Team Switcher that switches the player to âSpectatorâ when receiving on notHost
So if a playerâs ID is NOT 1 (so they arenât the host) it will switch them to spectator.
Hiya, the forums arenât a chat room, theyâre a place for gimkit building questions,
They have been causing problems on a lot of topics. I flagged one of their topics to auto unlist it. If you could flag and not reply to them please, that would be awesome. [1]
If your wondering what happened donât worry, their gone. âŠď¸
Two day bump :D tehe
Great guide! Love the idea of having this available.
Question, why does your bio say you oofed today?