📜 The Guide To Multiplayer Games

I find it hard to believe this was your first guide…
Also TUGS are usually wiki’s, maybe ask BH to turn it into one?

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Great guide! Although I feel like there’s been a trend with mid/unfinished tugs being published, This one is really good, and it’s actually [1] completed!

also 10th :heart: nice


  1. for the most part, if you’re planning to add more lol ↩︎

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Sorry for late reply but hank you <3 (also I wasn’t the one to turn it into the tug I was just too scared to change it back, Idrk if it should be a tug so I might take it off)

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Wikis are any guides that people want the community to edit. Unless your a regular then you make wikis for infinite editing time.
For example Undertale/Deltarune. I made that a wiki[1] because I want people to help, and on to it, etc. If this is gonna be a wiki just so you have infinite editing time the don’t do it. If you want this to be a wiki so people can help then go for it!


  1. or rather blackhole did ↩︎

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aren’t almost every guide on gimkit on multiplayer games? gimkit is naturally multiplayer, so guides on single player games are uncommon, so its kind of uneeded

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I know, that’s why I removed the poll <3 I didn’t want an uneeded wiki

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Actually, if you look at most games on the discovery page, most of them can be played single player. And it still has valuable information to it, o why would it be uneeded?

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because one doesn’t need a guide to understand how to make a multiplayer game, especially if the net code (multiplayer system) is done for them, which in gimkit it is.

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Some people (including me) are not good at dividing the work so everyone has fun, many “multiplayer” games I see are just low effort games which should be played with single player.

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Nice guide! That is a 10/10!

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A lot of games on discovery ARE single player, but no body wants to go through the effort make a single-player kick system

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Single player kick system is easy,

The player spawn point is somewhere random.

The host spawn point is where the action is.

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Yeah but most single player discovery games won’t do this.
(In mine if you aren’t the host you are switched to spectator)

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The way i would do it is I would take triggers around the non hosts spawn, and when they step on it they get switched to spectator.

I’m not good at this stuff…

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If you want to know how mine worked:

Have you heard of player Id’s?
The All Important Player IDs
Since the host is the first to join the host will always be player id 1. Now go into the “Player ID” property and have when property changed, broadcast on host?. Now add a trigger that runs blockcode when receiving on host:
image
Now have a Team Switcher that switches the player to “Spectator” when receiving on notHost


So if a player’s ID is NOT 1 (so they aren’t the host) it will switch them to spectator.

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Hiya, the forums aren’t a chat room, they’re a place for gimkit building questions,

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They have been causing problems on a lot of topics. I flagged one of their topics to auto unlist it. If you could flag and not reply to them please, that would be awesome. [1]


  1. If your wondering what happened don’t worry, their gone. ↩︎

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Two day bump :D tehe

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Great guide! Love the idea of having this available. :jack_o_lantern:

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Question, why does your bio say you oofed today?

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