The fire and the night-A guide to the two most overlooked components of Gimkit 99 nights

This guide will go over how to create a working night system and fire for 99 nights games.

The nights

(I’m going to assume you already know how to make it dark) Set up a zone that covers the whole camp area. Connect an item granter to the zone using wires. Put “When player enters zone” “grant item.” The item granters should grant a single blue seed. Then, set up another item granters, and set it to granting -1 blue seed. Connect the zone to it, and check “When player leaves zone” “Grant item.” Now, you have a system to tell when the player is at camp. Next, set up a repeater. Set is to deactivate by receiving on a channel. Then, set it up so that it activates during the night, and is disabled during the day. (Connect it to the channel you use to activate/deactivate barrier that makes it dark). Make the repeater repeat every 3 seconds. Now, get an checker. In the settings, go to the check 1 tab, and set the item to blue seed. Now, pull up a relay. Connect the relay to the repeater. Check “When repeater runs task” “Trigger relay”. Now, connect the relay to the checker. “When relay trigger” “Run check.” Finally, get a damager. Set the damage amount to five. Connect the checker to the damager. Check “If check fails” “Damage player.” Now, you have a night system that damages any players who aren’t in the camp.












…Pictures take forever.

The fire

Start by getting a counter. Set the starting value to 30. Now, get a repeater. Set it to stop after receiving on a channel, but don’t put a channel down so it never stops. Make it run every five seconds. Wire a lifecycle to the repeater. Check “when event occurs” “start repeater”. Connect the repeater to the counter. Check “When repeater runs task” “Decrement counter”. Now, set the counter goal to 0. Set up a vending machine. Set it to transmit on channel, set the required item to brown seed (Wood) and set visible in game to no. Set When item purchased, transmit on to “Fuel fire”. Set the item name to fire, the description to Fuel the fire, and the interaction time to instant. Now, go back to the counter settings, and set increment counter to ‘Fuel fire’. The fire will now go up when you put in wood. Finally, get a game end device. Wire it to the counter, and check “when target value reached” “end game” Now, put the vending machine under whatever prop represents your fire.









2 extra notes-You can add a healing zone around the fire. To do this, recreate the checker mechanism, but make it always active. Instead of damaging on a check fail, make it heal on a check completion. Also, add a waypoint by the fire so people can get back.

I hope this helps! Thanks for reading.

4 Likes

You ate, Nice job bro! I was planning on making that game.

3 Likes

Holy wall of words
PLEASE break those chunks of letters up

Ad humor, make the guide funny

assume that all of us are lazy, make it as easy as possible to read some text and look at an exmaple

if you were tired, you could’ve just continued tomorrow, you dont need to rush the process

3 Likes

…There are images. You can just ignore the words and look at the pictures. I would add humor, but…this guide took me like, an hour. I was too tired.

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You could use a animated fire, and the upgraded fire art

Otherwise, it’s berry very good

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I didn’t explain how to do the fire, because that is up to whoever is making the game.

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I put enough examples that the words aren’t even required. They are just there…Idk, because the guide would feel empty without them.

I didn’t think I needed anything else, but the guide is supposed to be practical, not entertaining. I want to make it as short and simple as possible.

(Also, I like walls of words. But yes, I can see how they can be annoying to some people.)

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In my opinion, idk why you guys want humor in guides so much, since it’s to help you with something, not help you laugh and say “Oh boy,that was a good one!”

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Exactly! People say there are too many words, and not enough humor. Humor adds words! And makes that wall everyone hates bigger!

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Okay thank you for clarifying

Yes I did

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Yours doesn’t have the campfire mechanics or the damage-anyone-outside-of-the-camp-at-night system, so this would be perfectly okay and original.

3 Likes

Sigh.
Here we go again. Yours has 0 mention of fire, and you used the most basic night system possible. I’m explaining mechanics that you overlooked or ignored.

(Did you even read my guide?)

Nice guide, but… why do you need a blue seed?

Just use a property… save memory…

Edit - AHHH, REPEATERS!

Use this beautiful guide by a very cool person instead.

@JustAToaster (Replys hate me :frowning: )
…Properties…scary…
IDK. I like blue seeds, and they are easier to connect to all the different things connected to being in camp.
…I don’t use real repeaters. I just said repeaters in the guide, since I don’t want to copy your guide. I just assumed people would choose the repeater they liked the best.