Pseudo meaning fake
And the pseudo tag system is not actually a tag device so therefore pseudo tag
Idk what ur going on about but i wanna
Go further with the coordinate device
Mathematical formulas will be of much help here so if you know those and have a decent idea that’ll be good
So far what ive done and created with the coordinate device
Was
Pseudo zones (literally the first thing i did when it came out)
Pseudo tag system (2nd thing i did when i finally had the idea of it)
The pseudo projectiles (gave up cuz debugging was a pain and game overlays decided to be unreliable)
But back to the focus
It looks like slim wants multiple zones using the coordinate device
So its a matter of mapping out the coordinates and deciding how close you need it to be to trigger and fitting all that into the coordinate devices blocks along with an if block containing the mapped out coordinates
The formula im using pretty sure makes a circle
(Distance formula)
But the actual distance dosent seem to be parallel to the grid so you’d have to experiment a bit with the distance you want to be able to adjust the size accordingly
You could check if a players coords in between 2 values:
A < x < B
A < y < B
A: Minimum the player can go
B: Maximum the player can go
However, this will trigger every time the player coords are updated, so we could use a true/false property that checks if the player is in the imaginary zone.
We could use checkers or block code.