Hi there, today I will let my inner carrot to do most of the talking and the people who edit the guide.
Finally the forums know me now lets get to the guide Wait you bet-
Be quiet let me start.
Okay so we will be dividing them into 4 category’s
Possible and people need to work on it
Possible and finished way to do it
I don’t know if possible so I will let smarter people do it. thanks seemless for doing it Because your not smart eno-
Be quiet or I will self destruct Fine
currently impossible
Okay know first lets see how to do it
How to make it in the first place
Items
1x trigger and a object to make your “Block”
Place the trigger near your “Block” then go to block code and choose when triggered: Then the code
So this will send a channel random one and later we will add the effects later
Have the overlay go for the tracked item NOT the property (the reason I added this is because of the possibility of people getting confused between the property and the item)
By the way, your randomizer is very inefficient. You can click the gear on the “If, Do” block and add “Else If” blocks to it. It saves memory, since all the Else If’s will follow the original command of the random integer being chosen.
Nice guide! Except maybe the title could be “The carrots to making diamond rush (WIP)”?
Also I could help with diamond %up/down if you want!
Just basically making an inventory item manager follow a property then have a trigger multiply that property by 1(which is 100%) 1.5 being 150% and so on
..You should probably make the diamonds a property(which is basically how the original worked)
Then you can just add percentage by multiplying it in blocks
Adding diamonds just addition from blocks