I think you can make billboards invisible
So, this post sure disappeared. Hoping to get this back running a little. What do you guys think?
Everything in gimkit
Edit:
Oh crap didn’t mean to post this, meant to hit delete
I started on a thought and then realized it made no sense
Counters. They replace triggers.
hEy ThAtS a bAd wOrD!I!!
well, i think i made a small list that might’ve been covered already, idk:
- crafting table can be recreated like this system
- vending machines, as we all know, can be made with an item granter, button, and checker.
- um, i’ll be back
So Shdwy really got to ya, huh?
You can technically create all of gimkit with text objects, triggers, and properties.
Do you mean Gimkit as in Gimkit itself or Gimkit Creative?
Both of them.
Like, the gamemode making?
Gimkit is Turing complete.
The Turing completeness proof I wrote used triggers and properties.
Text can be used to make a screen.
These combined allow for anything that can run and be displayed on a computer to be run in Gimkit.
Therefore, gimkit can be written in gimkit with only triggers, properties, and text.
… genius
Have you tried this yet? What is your opinion about counters?
(blackhole interview lol)
so we can make gimkit in gimkit
and theoretically we could make gimkit in gimkit in gimkit in gimkit…
Haha no, I’m not that crazy (yet).
As for counters- I don’t know, I’m not the biggest fan of using them in place of triggers, but they certainly are super cool in some situations.
Yeah, that’s what I thought (answer for both). I agree with you on the triggers part.
(this is the moment where getrithekd and shdwy will appear and start rambling about counters)
you can make a crafting recipe out of…
a popup
also
This post is why I started talking about counters:
No. Just no. Counters can compare properties, add 2 properties, and make an item generator, all for less memory than that a block. Next, counters themselves are pseudo triggers, excluding the pressure plate usage and the name block. In every important field (maybe not pressure plate), counters top triggers.
How much memory does a trigger use up compared to a counter?
(I have no opinion yet in this debate)
I was right ahem