How do I make a teleporter, that when a player teleports, for the next player to teleport, there is a cooldown?
Something like this:
Teleporter (player teleported) → relay → barrier activated
trigger clock (amount of time in delay) → relay → barrier deactivated
Any questions?
can you make a guide on it? bc I don’t really understand what you mean
here lemme show you some images
later…
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Okay, so first, place a barrier around each of your teleporters.
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Make the scope of both of your barriers to global.
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Make them deactivated on game start, and make them activate when receiving on channel “Cooldown”, and make them deactivate when receiving on channel “CooledDown”
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Place down two triggers, one next to each of your teleporters.
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Make each trigger broadcast on channel “Cooldown” when triggered. Wire the teleporter to the trigger on both instances. When Player Teleported here-----trigger.
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Place down another trigger, and set the delay to 5 seconds. Make it trigger when receiving on channel “Cooldown” Then make it so when it is triggered it will broadcast on channel “CooledDown”
Then you should have a set of teleporters that will activate the barriers around them when someone teleports through them, and then deactivate the barriers after 5 seconds.
(I just wrote a whole mini guide lol)
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