I want my game to have a function so when you get knocked out you teleport to a box, but your team stays the same.
Connect a knockout manager to a teleporter. Does that work?
Nope. That teleports the Knocker to the location. I need the Knockee.
Use a lifecycle instead. Use the setting on player knocked out.
That doesn’t work either, might be one of my game systems overriding it.
Use a wire repeater to add a delay of one second?
Welp, that worked! Why didn’t I think of that… but thanks a lot!
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