Team health-over time regenerator

Does anybody know how to make a zone that only grants health over time for a specific team? I’m working on a bedwars map and I want to make the upgrade for that.

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(Lifecycle) Event Occurs —> (Relay) Trigger Relay

(Relay) Relay Trigger —> (Zone) Activate Zone

(Zone) Player Enters Zone —> (Repeater) Start Repeater

(Repeater) Repeater Runs Task —> (Health Granter) Grant Player Health

Set the Relay’s “Relay Audience” setting to “All Players On Specific Team.”


@Haiasi Wow, that was super quick. Thanks!

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Okay, I have a problem. It works for the most part, but it keeps regenerating health after you leave the zone. I modified it a bit, just changing the Lifecycle to a vending machine, but I don’t think that’s the problem.

(Zone) Player Leaves Zone —> (Repeater) Stop Repeater?

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I tried that, but it’s still regenerating health.

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Did you use the traditional repeater, wire repeater, trigger clock, etc?

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Hmm. I did not. Trying that now.

Here’s how it’s set up. I have the zone activating the repeater, and then a wire repeater continuing a second wire so I can deactivate it using the same zone.