So I have a minigame in my creative map that is just tag. (There is 1 tagger, everyone else is a runner.) If you as the tagger manage to tag 2 people at once, the game breaks (2 taggers at once). I have tried to deactivate then activate the zone, but no matter what I do you can still tag 2 people at once. Is there any possible fix?
ur using tag zone right?
Yes I am, and I can’t find a way to make some sort of working cooldown
I never used tag zones before but if there’s a way to deactivate it it would be easy
Yeah so uh I have tried that, but it still makes multiple taggers. You still tag both people before it can actually deactivate it seems
oh so u didn’t try cool downs right? i could make it so when u tag someone it will require a 1 sec cooldown before u tag another person but idk if it will work or not
I’ve tried multiple ways to make a cooldown, but the same issue occurs (you can tag both of them before the channels do their thing)
hol let me try smth rq
can u explain how u made it so when the runner gets tagged it becomes the tagger?
i never used tag zone in my life lol
Alright so there is team 1 (all of the runners) and team 2 (the tagger). When the tagger tags someone, they become a runner (changing them to team 1) and the person who was tagged becomes a tagger (changing them to team 2). This requires team 2 to be the team able to tag in the settings btw
oh I see there’s a team switcher
Maybe when your tagged it puts you on a random team like team 20 and then one random person on team 20 becomes the tagger and the other becomes a runner again.
that wont work cuz a random person on team 20 that did not get tagged might just randomly becomes the tagger
this might be a bug
It’s only 2 teams anyways, I don’t see how people would be sent to a random team like that
do u know how to block code? block code might work
idk how wire for tag zone work
but maybe try doing some thing like (player tagged > start wire repeater)
The wire repeater will reactivate the tag zone
then add another wire repeater for 0.5 seconds that’ll turn the zone off
@Techn0blade why are you using triggers? they take 8 times as much memory, plus i’m not seeing any channels get used
take this with a grain of salt, i’ve never used tag zone
i tested that and i did not work the channel did not have the time to react
idk if thats gonna work since i used triggers instead of repeater but i suppose is probably not gonna because its both a cooldown system
ahem…


a repeater is 12.5x more memory consuming than a trigger. this is why repeaters are a cuss word in gimkit forum
I meant in the case that 2 people are tagged they are sent to a team of your choice that is not already being used (like team 20) then a relay picks a random person on said team to be the tagger and sends the other back to the runner side, thus making sure only one person is tagged.
I tried to do a system like that, but by switching back and forth between the 2 teams I am using. (It didn’t work) I will try this rq
Yeah I am not too sure if that did it. I am going to have to do much deeper playtesting to find out if this is possible to fix. I’ll mark that as the solution because I think I am on the right track