Storage too full

My percent is 70% is it possible to lower it?
Screenshot 2023-05-30 9.34.32 AM

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Well you can by deleting non-needed objects

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To a certain extent. Replace wires with channels, that should cut %10.

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I already deleted all wire & all unneeded objects

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Then… nope. Sorry.

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bro you still have 30% left, dont worry about it… yet

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Dude, I am Not even like close to finishing the map!!

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You could split it into two parts, or reduce the scale of the map itself

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OK the parts one I liked, but it is already part 3 & the max is three(The map is as small as possible so the map one will not work)

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Reducing what is on the other maps to fit more content in them is your best bet then, unless there is something really inefficient you are doing.

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Ok thanks you so much!

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No problemo fellow Gim.

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Wires actually take as much memory as channels(I think.) Wires just make you map lag in editing mode and make it look like an eyesore

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@TheUniverseofGimTopi
You can create another world and seprate the HUGE builds that take up a bunch of storage and the smaller ones.

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They already maxed out their slots.

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You can try cutting down on sentries. They cost 500 memory a pop, and can eat up your memory very quickly.

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Oh.

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Same thing with block code. If you can go without, go without.

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What is the device with highest memory?

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Probably the first sentry, it takes up 1000 memory.

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