Stationary projectile

Stationary (Bump was not available because it didn’t want to move its head against a wall)
[I’ll just do it myself…]
THUMP{Owwww…}
What kind of animation does Gimkit use? Is it frame-by-frame or does it eliminate anything that can’t be seen, and restore it once it can?
|…o7 ClicClac…|
If it’s frame-by-frame, I have 2 possibilities:
One: Break AUO.
Two: Not use a lag machine, instead find a way to use trigger recursion to make the barrier fade in and fade out like text does (Note: The key word is fade

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