If anyone has any requests or ideas list them and I will consider them. Can yall also if u guys can, give me some ideas for how the gist mission starts? Also bc this will take TONS of memory, I’m seperating each planet in its own map BUT the first defect extract mission is super easy and short and idk if yall would still like it bc the other missions are pretty or decently long. They just all take so much memory. Is it also a good idea to put the fake planets into the unknown regions so it’s “canon”
Wait it just hit me I could replace the repair ship planet with Bracca instead if tatooine and you can team up with Rex and the bad batch to help remove chip and also scavenge parts
Alr Alr I did some research and this is somewhat lore accurate for now (temp story might change)
Valos
Look: Big ocean city with docks, boats, and long bridges. Many Mon Calamari and Quarren live there. Clouds in the sky with light rain sometimes. Small Imperial buildings peek out across the water.
Main Goal: Save an Imperial officer from pirates in the streets. He gives hints about Luthar and Kaelos and says his friend knows more. Avoid patrols, but the Imperials already know the officer is a defector, so you fight some stormtroopers and escape quickly.
Hazards / Obstacles:
• Pirates in alleyways trying to steal from you
• Stormtroopers patrolling streets after the officer
• Slippery docks and bridges over water
• Crates and boats blocking paths
Luthar
Look: Hot desert planet with sand, cliffs, and sandstorms. Big mining pits dig into the ground. Small Imperial sites and cargo planes flying overhead. The sun is very bright and the sand moves with the wind.
Main Goal: Stop the mining of materials for dangerous gadgets. Deal with stormtroopers and big walkers like AT-ATs, AT-ACTs, and AT-STs. Collect clues for the Kaelos mission while avoiding mines and traps.
Hazards / Obstacles:
• Deep mining pits
• Falling rocks from cliffs
• Sandstorms that hide or reveal patrols
• AT-AT, AT-ACT, and AT-ST walkers
Kaelos
Look: Wet swamp with fog, misty rivers, and pools that look poisonous. Labs and tanks are built over the water. Trees hang over the water and mist floats between buildings and paths.
Main Goal: Sneak into the lab and des7ro9 dangerous bio-gadgets. Avoid swamp hazards. Confirm prisoners from Harica Prime are still alive. Escape quietly without alarms.
Hazards / Obstacles:
• Poisonous water pools and muddy paths
• Slippery logs and roots across paths
• Lab guards walking patrols
• Swamp creatures
Harica Prime
Look: Tall jagged mountains with hanging cliffs. Towers sit on cliffs with ropes and walkways connecting them. Storm clouds above, cold wind blows down the valleys. Snow dusts the edges of cliffs.
Main Goal: Rescue a Rebel officer and the friend of the first defector. Walk carefully on cliff paths. Avoid guards and traps. Learn about Bracca and the next mission.
Hazards / Obstacles:
• Narrow cliff paths with gaps
• Falling rocks from above
• Guard towers with spotlights and patrols
• Rope bridges that sway in wind
Bracca
Look: A huge junkyard planet full of broken ships and Star Destroyers. Muddy water flows between metal wrecks. Orange sky, dusty wind, and cranes moving old ship parts.
Main Goal: Your ship got damaged escaping Harica Prime. While trying to jump to the next planet, the hyperdrive fails and you accidentally land on Bracca. You must find ship parts to repair your ship while avoiding the Scrapper Guild.
Cameo / Team-Up with Bad Batch (Canon Mission S1E7):
• You meet Wrecker, Hunter, Echo, and Tech inside a wrecked Jedi cruiser.
• The squad is removing Wrecker’s inhibitor chip.
• You help them carefully remove the chip while avoiding Scrapper Guild patrols.
• After the canon events happen (chip removal, alarms, escape), Hunter thanks you and gives you the parts you need.
• You repair your ship and get ready for Corellia.
Hazards / Obstacles:
• Scrapper Guild patrols
• Unstable walkways between ship hulls
• Muddy water that slows movement
• Falling debris from cranes and wrecks
Corellia
Look: Huge shipyards with cranes, smoke, and moving machinery. Giant unfinished Super Star Des7ro9er hull floats above the city. Smoke stacks rise from factories and small ships zoom between buildings.
Main Goal: Sneak into the shipyard. Plant charges to des7ro9 an important part of the Super Star Des7ro9er. Escape before the Empire notices. Delay the Empire’s fleet while keeping your team safe.
Hazards / Obstacles:
• Imperial patrols and security gates
• Smoke and sparks that block paths
• Falling beams or crates from cranes
• Small ships flying overhead
18 years later
Yavin
Look: Jungle moon with hidden Rebel bases. Tall trees with buildings built into them. Docks for ships are hidden in clearings. Rivers wind through the jungle. Birds and small creatures move around.
Main Goal: Meet Rebel leaders like Leia and Admiral Ackbar. Watch Cassian and his team leave for Scarif. Prepare for the final mission by checking ships and gadgets.
Scarif
Look: Tropical island with white sand beaches and thick jungle inside. Tall Imperial towers, turrets, and big walkers patrol. Bridges cross over water, and there are docks for big ships. The sky is blue, with a few clouds.
Main Goal: Arrive mid-battle to help Cassian and the Rogue One team. Give cover, disable turrets, and protect Rebel operatives. Survive while the hub explodes. This is where Cassian, the Rogue One team, and your squad all pass away.
Hazards / Obstacles:
• Imperial towers with turrets
• Patrolling stormtroopers
• AT-AT and AT-ST walkers
• Bridges that can collapse
• Water hazards around bridges
Do y’all think this is a good way to put a cameo of the bad batch in my game
I got no idea what you talk about bruthu
Just the bracca planet scene in bad batch but u meet them anyways i just need ideas like any ideas
Guys pls give me more ideas pls
Anyone have anymore ideas
I actually recently finished watching the Bad Batch a few months back – are you going to add a cutscene with Omega or some of the other characters?
All of them maybe and prob in a diff mission than I said the 18 years apart is kinda long so I’m prob gon change it
wait a min – when was the 18 years apart? was that at the end of season 3?
Uhh so my plan was that they meet on bracca when wrecker is going to get inhibitor chip removed and they help bad batch. the players also are scavenging parts for damaged ship and batch batch help them after like the fight that the bad batch had on the planet. Idk how tj explain it well
Or wait a better idea make up a story abt what the bad batch r doing and visit their planet (the season 3 finale where omega is grow up or smth like that or maybe only meet omega helping rebels
I think the first idea is better
Should I include a Intradictor class destroyer? And also I’m not doing bad batch cameo bc it won’t fit into the part of the Star Wars timeline instead I’ll be doing rebels cameos and stuff maybe background nod to bad batch
Remember, too much detail can be bad – players may get confused
So not too many cameos would work?or like not too many missions bc I updated my missions planets and this is what it is:
I used gpt to summarize my list byw
I think somewhere between 7-10 would be good.
maybe even less like 5-9
When you say 7-10 do u mean missions? Also I crossed bracca out. Or do u mean cameos
I mean missions. Cameo-wise, I would say more 1-3, but shooting for 2 would be best.
