We are making a racing map, and we want speed to increase/decrease gradually. I need a way to increase speed while also balancing it out slowly. It needs to be it slow; you can’t just boost up the speed super quickly. You need a way to handle multiple speeds not just 3. EX: 1.00 then 1.10 then 1.15 etc. You need to update dependent on properties because there is a max speed, and you also need to decrease and go up again no matter where you are when you go off the track.
Yes this is complicated I’m sorry, but if you like a challenge then PLEASE, please try.