In my game there is a damage and speed upgrade but some kits already have 3x damage and health and i don’t want them to buy the upgrade and get it overrided. Also some things can slow in the game and i don’t want it to go back to 1x
How are these “kits” being selected? Once I understand that, it’ll be an easy fix
button that transmit to a channel which grants speed and damage
All you have to do is deactivate the purchase options when receiving on that channel. Then, they won’t be able to buy it
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Could you take a screenshot to get a better understanding?
Good explain please Nevermind Guppy
I’m using a trigger in this example. If the trigger grants you those boosts, it transmits on “boosts”.
In the boost-purchasing device (I used a vending machine), all you have to do is input that channel into the deactivation chaneel spot
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