Skill Check Ideas!

Okay guys, I’m here because I’m too braindead to come up with my own ideas so… :P. I have a game, and I also have generators in that game that you need to fix. But I don’t want to make it too easy for players to fix them. So, I’m asking ya’ll for ideas for skill checks and AHHHHHHHH MY BUTT IS BURNING OFF FROM THIS HEATER.

ahem

Where was I?

Oh yeah, skill check ideas. So, I need ideas for skill checks for my players to do when fixing the generators, to give them a :sparkles: challenge :sparkles:. Please make them memory efficient and not have to teleport the player halfway across that map. Thank you!

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are skill checks like a small minigame to fix them? like matching something to something?
sorry honestly I don’t know-

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Skill checks are kinda like a minigame like pressing something at the right time, and if they fall the k!ller can see you or something.

Anyways back to my ideas post

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add a tiny quiz using call into action pop ups
like, what does LXVII mean in Roman numerals?
[1]


  1. pretty sure u have season ticket cuz u have the nerd gim ↩︎

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Maybe they could solve a riddle or do one of the among us tasks because those are good or a math question because people hate Those.

W goat humor…

67…

Anyways here:
So a skill check, like dandy’s world… ok!

Base Idea:
So after the survivor does 1 level of the generator, they get a skill check, as the survivor progressively does the generator, the skill check becomes a little harder.

Skill Check - Stamina Manager
During this skill Check, a treadmill will appear, and you have to stay on it for 5 seconds. If the player falls off the treadmill, they fail the skill check

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This might be one of the more memory extensive ideas but…

!A Tiny Version Of Undertale!

Basically it shows you a screen where you have to dodge premade attacks that appear in a random order, to save memory there are only 4 places you can move to, if the player fails then the generator is disabled for 5 seconds, they take 10 self damage, the killer is notified, any of those would be good.

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Okay, okay. Getting some good ideas here.


@TwiceOnce: A skill check is a minigame! (technically)

@Zappy_Zaptos: Quiz would make it too educational (I mean, come on, who wants a pop quiz as a skill check?)

@Arcane_Ember: So like a barrier they have to stand on? Idk if that will be good. [1]

@JustAToaster: TINY UNDERTALE RULES A little too complicated + I’m trying to get a :sparkles: Forsaken :sparkles: vibe here. Not really getting one.


Okay, it’s getting late so I’ll check back tmrw. In case you need inspo, here’s what a genertor looks like and does in Forsaken (the game I’m basing my game off of): Objectives | FORSAKEN Wiki | Fandom


  1. You still submitting an idea on my other topic? ↩︎

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Yeah… like a barrier they can stand on, or a zone ig!

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I’m not really gud with this stuff so how about a mini game where the game gives u like a color sequence and there’s buttons that represent the colors and u basically have to press the buttons in the color sequence

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Alright, Idea Take 2!

!Tap(h)ping Game!

A green popup appears that has a button, you have to click the button 50 times to fix the generator but every 5-8 seconds the popup turns red, if the button is clicked when its red then the generator is highlighted to the killer and all survivors working on it take 5 self damage (from the wires), after about 3 seconds of being red the popup turns green again and can be pressed again.

Edit - Is it @Arcane_Ember? Its just pressing a popup and timing, maybe the punishment is a little harsh but eh.

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Oh wait… I didn’t read it properly. It seems good @JustAToaster

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…How about you make a reaction test with a popup. Simply activate a movement meter for an item you don’t have to freeze the player, then use blocks in a trigger to wait a random amount of seconds (1-3?) then have a popup appear for half a second before disappearing. If you click the call to action in the popup in time, you fix the generator.

What about one of those clickers where the arrow passes through a small green area framed by red? You can use timed trigger delays for how long the arrow stays in each area - when the arrow (text) is in a red area, a button activates that fails the check, but when it’s in green, the passing button activates.

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Ooh, that’s a good idea. I’m pretty sure that’s what they use in forsaken.

make a skill check where you need to
click a button a certain amount of times in 10 seconds

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I’ll probably be using JustAToaster’s idea as it fits what I’m going for. Thanks for all submitted ideas!

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