Hello, I’ve loved my time on the forums. All the users are so helpful, in their own way. So I’m going to help you back, I’ll show you how to make a simple class system for when you may need it. So here we go.
materials
You will need:
- 1 lifecycle
- 1 relay
- 1 popup
lifecycle
alright this is the most simple of all the directions.
First, set the Event setting as Game start.
Relay
First, set Relay audience as all players
then, wire the Lifecycle to the Relay and check both bubbles
Popup
for the popup chose your desired header and context text then the popup style
next, make 2 cta (call to action) and have the first cta be the name of the header text
and the other cta be the word “next”.
then, wire the Relay to the Popup on the relay check Relay trigger and on the Popup check
open Popup
(repeat the steps for Popup As many times as needed but for the wire instead do Second cta clicked and then open Popup
*(don’t forget to loop)
You’re done! If you want to do channels to save memory just skip wire steps and add channels instead.
This was my first guide how did I do?
- 1/10
- 2/10
- 3/10
- 4/10
- 5/10
- 6/10
- 7/10
- 8/10
- 9/10
- 10/10
And how difficult was this guide?
- 0/10
- 1/10
- 2/10
- 3/10
- 4/10
- 5/10
- 6/10
- 7/10
- 8/10
- 9/10
- 10/10
- 11/10