TUGs were made to cover a huge range of topics - just look at the first few, blocks, props and terrain, devices, and game design. The amount of forum users that are going to look at those TUGs and potentially learn something is pretty high in my opinion - and the reason is because the TUGs I listed previously are so general. Blocks can be applied in just about every map, and devices and props are the core parts of your game that separate it from any other game. This guide on the other hand, is really specific.
A Laser Maze map only has so many things you can add before it becomes a completely unique game, so if you add too much to this guide it might as well just become āIdeas for Laser Maze Gamesā. What is the reason this is a TUG? Is it its length? Again, I donāt think you can cover a super large amount about a game where you literally just walk and dodge lasers. Any new mechanics made would just be a compilation of old guides into a new one - something people donāt like.
Is it the guideās generality? Absolutely not. I know many people who will never make a laser maze guide, and TUGs are supposed to appeal to many people. I do know, however, that basically all of the forumās population has had a question about devices or blocks in the past. Thatās why we have TUGTED, because it is incredibly informative with information on every single device on the game.
Thereās no reason why you canāt pass this off as a normal guide. I want this to be heard very closely - DO NOT TAKE DOWN THIS GUIDE. Instead, you can just remove the tug tag (if you want of course, Iāve persuaded you but the final decision is ultimately yours) and just call it something like āMaking a Laser Maze Gameā, and thatās it. Snooker.