they may be cute, but tick em off and you’ll regret it.
I was making a joke because they’re called traps…
My way of making a landmine includes 1 Trigger ,1 Damager, and 1 Popup
Set the trigger to not be visible during game, and wire it to the Damager. When Triggered → Damage Player.
Now set the Damager to deal 10,000 damage, and Knockout Activity Feed Message to “Someone blew up”.
Finally wire the trigger to the Popup, which should be set on Modal.
When Triggered-> Open Popup. Finally set the Header Text to “KABOOM”