So, i have a thing in my game where you talk to a gim and receive a side quest, and there’s a game overlay that when you open it it shows all your side quests that are in progress. The problem is….I haven’t made that part yet. and idk how. does anyone know how? And how do you remove a completed quest from the list?
I believe this is possible with some blockcode, a game overlay, and some properties…probably.
But, I don’t think you are able to display a list when it comes to an overlay… but maybe in another device [1]
maybe a popup ↩︎
Have 1 property for each quest. They start at 0, but when the quest is completed, they change to 1. Make sure the scope is for players. You can set them back to 0 to remove it.
Wait how do you make it so that when you tap the game overlay it shows all the unfinshed quests as a popup?
The plan is that when you tap a game overlay, a popup shows all the unfinshed quests that you accepted.
Are you looking for something like this?
I just made this on the spot… idk if it is what you are looking for or not.
If you want the quests in a list, that will be much more difficult to do because the text automatically fills in the lines of the content in the pop up.
Yes, sort of. Here is a popup showing what it should say, this isnt the system, it just says what i want on the popup and the overlay is correct btw:
well, for the lightning bolt, all you would need is to type in the Icon Image
thingy into the pop-up.
Like this part:
You can find a handful of other icons for the pop-up here:
Oh ok. Anyways, these are the problems i need to fix(everyone pls read): I need it so that when you accept a quest from a character(i use sentries and popups, i dont have ticket) it shows up on the side quest list. And when you complete the quest, that quest listing has to change to saying quest completed, talk to insert character name to claim reward!