I found a way to make a sprint mechanic that is memory efficient and it uses a counter, repeater, 2 speed boosters, and a game overlay. Do you think I should make a guide on it?
Sure
I just was worried about duplication, but I don’t think anyone has used a counter before.
Maybe search it up, and if nothing pops up, just make one
I think you should if no one has made any on it
There has been guides on a sprint mechanic, but I don’t think anybody used a counter. Not to mention mine would be more memory efficient. I was just worried about duplication.
If you want to be even more memory efficient, use a triggerloop instead of a repeater!
How do you make a trigger loop?
triggering thing → trigger (trigger)
trigger (triggered) → other trigger (trigger)
other trigger (triggered) → og trigger (trigger)
og trigger (triggered) → increment counter i think
I think I’ll stick to the repeater. Another feature of this sprint mechanic is it’s simplicity.
You wire a trigger to another trigger, then wire the second trigger back to the first. It’s actually better than a repeater in literally every way possible.
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.