Sentry properties

I need help figuring out how to add properties to sentries. I am building a game where if you kill an innocent(sentry or player), then you get punished. If you kill a target/evil sentry or player then you get rewarded. How can I add a property to differentiate between target sentries and normal ones.

pretty suretheir is a settin (when killed transmit on…)

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Like @Caternaught said there is a when killed transmit on. The good sentries could transmit on bad-luck and the bad sentries on good-luck. Do you want the sentries to be randomly good or bad?