Sentry item drop thingy

Can someone tell me how I can make a system that gives the player an item after they have defeated all five sentries?
I’ve tried using counters and properties and checkers and things, but I can’t get it to work.

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Have you tried connecting a knockout function selected to sentry knockout to increase count on the counter? there’s also an option in the counter to set a goal value. You can set that to 5, then transmit on channel when it reaches that goal

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