I tried to investigate using sentries as a detection system. My main idea was making a compass that points in the direction of the player. I can’t figure out how to actually detect the bullets, though. Sentries don’t damage props, and I can’t figure out how to disable sentry shooting without either the main sentry not being able to see the other sentries or them just firing at the main sentry and killing it.
What is Sentry-Based Detection?
Sentry-Based Detection detects the bullets of a sentry allowing for directional sensing and movement sensing. It could be used for many things, but here are my two main ideas:
Tracking Player Movement
Tracking Player Direction
If we can somehow figure out how to do this, I think it could be very helpful in making complex devices.
Method 1 - Damageable props
No Result
Sentries shoot the player, resulting in a prop blocking the bullet. Destruction is broadcasted.
Sentries cannot see the player through collision props
Non-collision props cannot be damaged by sentries
Props cannot respawn
Method 2 - Low-Health Sentries
No Result
Main Sentry shoots ring of 1HP Sentries. Death is broadcasted.
So like, sentry A and sentry B both fire, hit a prop that was activated from a coordinate system, and from that we could find the distance to the player?
Actually, I don’t think it will work. The sentry won’t aim at the player and instead will target the player. Maybe Gimkit could add a feature where sentries can damage their own team (friendly-fire).
I have seen in the gimkit discord that a device that shows player coordinates is almost finished. Also having even a 10 by 10 grid of sentries takes too much memory to be plausible.
there would definitely not be a 10x10 grid of sentries. I was thinking more of a 12 sentry ring or maybe even less. All you need to know is the direction of the player. I do think the player coordinate device will be good though. I have other ideas for gimkit, but I don’t think they actually read the nolt anymore.