So this was solved in my post but now I have a problem. Instead of going up by one, it goes up by 300. And it doesn’t reset when a player respawns. Click HERE. I tried @WSG guide and worked perfect untill this. can you please help me
Is there a trigger delay? Or a wire repeater delay?
That sounds like you forgot to put a delay in your system. Double check that all your pieces have the proper delay.
Use an end-of-game-widget device, and set it to “Game Time.”
Or if you want to use JJ-studios’s solution, I can work something else out…
I can’t use an End of Game Widget because it doesn’t reset when you respawn.
Okay. I fixed it but I want it to reset when the player is knocked out. I used a lifecycle but if a player gets hit by a laser or a zone, when it respawns it doesn’t reset the second. any way to fix this?
Add another lifecycle and wire it to the counter
Set lifecycle to when player knocked out
Make it reset counter on wire pulse
@8581599486
I already did this and like i said, if you get hit by a laser, you don’t get your score reset. Or when you are in a zone and respawns you it doesn’t reset either.
Thats because you are getting respawned not knocked out
I tested my method and if you do it then it will work @8581599486
If you want zone to respawn you use damager
So this is the setup,
Use wire repeaters each .5 tick, the wire them to each other.
Add lifecycle with game start, wire to one of the repeaters
Add property “time”
Add counter, wire to wire repeater and increment when pulse
Counter change to count by player and change to update property “time”
Add lifecycle, player knocked out, and wire to counter and set as reset count
Make sure the player is knocked out, not just respawn
Okay. I have to do my homework first but I will try after.