I have a system in my game. [1] If you step on one of two triggers, they deactivate each other and tell a vending machine to activate for each player. However, when I was bug testing with @WhoAmI and @WhereIsMyHat, the vending machine activated for ALL of us, and not just one of us. This says that there is global scope somewhere, even though the whole build stays in player scope.
TLDR: trigger → vending machine is not following the scope I want it to.