[ Save Files with Player IDs ]

how will you be able to distinguish one person from another

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What does that mean?

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like say two different people our hosting two different games how would you be able to tell them apart

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I mean, if they enter at different times, I’m pretty sure the players will get different times.

but if they end the game and start a new one then there ids are different

I think that’s the point, so the system can discriminate between the two.

If player 1 has a different ID than player 2. That’s good, at least in timestamp.

The idea is that the system takes the PLAYER’S timestamp ID.
When they start a new one, the system will grab that ID and use their previous ID and figure out how long THEY were idle.

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The whole ID will include a 4 (or was is 6) hexadecimal char at the end that is unique to every player. Also they should incorporate dual sided encryption so that there should be no issue with stealing other gamecodes.

It’s 6. (See below)


What is dual-sided encryption? I don’t get it.

A save code is given to each player containing their game data. The only reason Player IDs are used at all is to get the current time.

Me being fancy.
Basically, the id is encrypted by both the server (which it already is) and client side (basically in game)

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I think we should mark a solution cuz there’s not much to research and cause now we see actual official guides are actually popping up about save files and the player ID timestamp and stuff like that

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gotchu :slight_smile:

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Have you read this posts at all?
We already know how they are generated.
Please thouroghly read the post please.

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