I doubt they’d notice. Anywho, we could implement that into a mechanic of sorts? Im not sure what, but there’s gotta be something.
First (official) use of Player ID in guides - we’ve made a lot of progress y’all! ![]()
What this enables us to do is figure out how much time has passed in between 2 games. When we combine this with a save code showing the previous date, we can see that difference. This allows us to calculate things like idle income in clicker games. Another use case is finding the current time of day, or the current date.
Is there anything else to research here, or are we done?
What to do with the rest of the player Id (machine and process I’d)
Well, due to the fact that player Id’s generate once game hosts, and that player Id’s are our only way of knowing the…
wait
what if we check player IDs for time, then compare it to game host?
Wait, no, that won’t work.
Well, I think this is a impossible problem.
But as blue boat stated, it should be fine. : P
Yeah, guides have already been made, and I think we are done here.
Add a clay institute and research tag, and mark solution.
:))))))
Awesome job blueboat!
Those are just bits of ID that are designed to stop duplicate IDs, I’m not sure what we could possibly do with them. They’re mostly randomly generated anyway, with the random seed being something unique to the device they’re generated on.
At this point the only thing I can think to work on is a better algorithm for finding the date. I don’t think that 9 triggers are really needed, surely there’s a better way…
wouldnt just using decimal format and subtracting it from the other be fine?
and obviously some other calculations to ensure the resources don’t become a silly high number :3
but how will the computer know how long it took?
So say u afk in lovvy for 2 min, and the date was Jan 1, 2:02
then, game start. The computer sees that u joined in Jan 1 2:02, but nothing else. the comp doesn’t know the current time.
wha-
I’m not following but save codes are mostly things you write down and if you write down the previous time that was outputted in decimal format it would subtract that time inputted to the current time in the id which yes has some security issues but lets be real which 7 year old is gonna go dive into the brainhurt of those calculations? otherwise that’s a thing we’ll have to figure out
Is there a Unique sequence for every person that always pops up in the IDs?
If you’re talking about how the id is unique to each player, then yes, and its the last 24-(8+10)6 characters of the id
And so its always those digits for that unique person?
no matter the game?
Yes, its a 3-byte (6 character) hex string that is randomized
(The chances of a repeat is 1/3.34764638e14)
Nobody has made a guide on a save file using the player ID yet, so I’m guessing you guys aren’t finished?
If you guys are finished, please make a guide on it, because that would be awesome in my game!
I see so many things you can do with this! Never knew Player’s IDs can be so helpful!
Ok…so, what I miss?
It looks like we’ve made enough progress, we might be done? The whole idea behind this was to identify time change, now all we have to do is implement.
Well, Apollo and blueboat both made block code that can convert hexdecimal to decimal, and I think the rest is pretty much finished.
This is so awesome :DDD
Here’s another one ![]()