Save Code with Encryption! (Around 5/10 difficulty)

Makes a bit more sense. but now it seems its now making the poor player confused of his code…

I’m currently working on an updated version for my ranked system, and once that’s done, I’ll incorporate this into my game.

This is an amazing guide! You make so many of them! One suggestion though. Add an explanation for the code, I’m not too motivated to try too make sense of it on my own.

Plus, if people understand how it works, that’s how then can improve on it, which is what this guide aimed for when you think about it.

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adding on to toothless could you maybe dumb it down a little? and maybe try to make it read-able to the ADHD mind who literally just read 1 word and skipped over it pretty much

Nice guide! However it seems no one is around anymore to remind you to add an explanation… Oh wait I am.
ADD AN EXPLANATION!!! NOW!!!


Also another easy way to encrypt (since it is easier for players to type numbers than letters) is to pick as many random variables as you want add them together, divide them by some obscure number, round it, and then add it in the middle of the code.
For example in the save code 7219382137
You could fetch Number #3, #8, and #4 (1, 1, 9) add them up (11) divide by 3 (3.6~), and then round down (3).
And then put it at the end 72193821373
And then have a trigger check this to make sure it adds up when you load a code.


Sorry for the rant but I considered making a guide on this but the long lost art of procrastination and the legendary quality of laziness presented me from doing it lol

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Go up 2 posts and you’ll see.

I saw your post, but I ignored it because I felt this sentence was rude.

His guide was well made (besides missing the explanation) and it makes sense if you read the guide. Why read and comment if you don’t care enough to make sense of it. Just my opinion. /lh /nm

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The guide IS great that I do agree. But, having an explanation is helpful. If what I said was rude in your opinion, I meant that usually I like it when the explanation if right there, it helps me understand better than just looking at the code. [1] Having an explanation would have just made me understand better. If anyone else thinks what I wrote was rude, I didn’t mean for it to be that way.


  1. Like how actual coders leaves small explanations in their code so they understand what it does ↩︎

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my apologies I was uh, not on the Gimkit forums. I’ll do that now!
Edit: I added explanation @recalledMemories :D [1]


  1. I’m sorry for foregeting to do so earlier, I was just really tired after writing the guide and forgot about it. ↩︎

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actually you do input numbers.
it gets the number of the letter and then adds that to the save code. (I only thought of doing it this way because I used to do it like this ALL the time on scratch (and I knew it would most likely be possible in GKC)

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I am the ADHD mind, and I found it readable but maybe that’s just me really liking to read about things I enjoy

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Blorp[1]


  1. trademarked. ↩︎

Yummy Save Code Bump [1]

I can approve that save codes are yummy


  1. yes im copying notyoyo, deal with it. ↩︎

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Hey, @Fleet? How do you do it? How can you come up with all these AMAZING ideas for guides? Like, the save code. One of the most requested features on the forums really, and also one of the hardest. And you did it with two guides and 4% memory. (I checked; it is 4%.) And, the in-game chat. SO MANY people have been baffled on how to make a realistic in-game chat, and you did it with 1% MEMORY! 1!!! I wouldn’t be surprised if you end up solving our hitbox problem, or already have! Most of my guides, I either make it up as I go along and test it at the end of the guide, (I’m looking at you, FIGURE GUIDE.) or I bump into the method by complete chance! Like my item randomizer, ambush mechanics, EVEN MY BEDWARS SYSTEM FROM 2 YEARS AGO. My FIRST EVER successful guide was created by luck. And you’re here solving complex pseudo-mechanics like you learned them in KINDERGARTEN. And I truly admire you. You’re one of my favorite people on the ENTIRE forums! (minus @morphues and @gimkitsuggestor) So I’ve got to ask: How do you do it?

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I’ve known how to program for 3 years by now, so most of these systems I’ve done some version of it in a similar programming language. this guide is based on a system I’ve used multiple times in a different (yet very similar) programming language. most of these systems I try and figure out if I’ve done something similar or know something similar, then I try to recreate it in GKC.

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That does make sense. I code a lot too, but Gimkit is just a little different for me because instead of all of it being inside blocks, it’s basically half-and-half. When it comes to block code, I’m extremely good at it, but hand me a player coordinate device and tell me how to make a hitbox system with no blocks, and…:confused:
I assume you’re talking about Scratch?

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Yep!
I’ve also programed in text scripting as well so I understand programming I’d say on around an advanced level (especially for block coding)

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The keyboard one?

But I have to agree, @Fleet has made very important and helpful guides.

Dannnnng… I used to know Python, but that knowledge has gotten erased over winter break lol.

Yes. We had an ENTIRE research discussion on this, and then after half an hour of brainstorming, @Fleet comes in and basically says, “I already did that…months ago…” :rofl:

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