Respawn Situation!

So everytime I put the spawn button as pre game it doesn’t spawns me where I want it to spawn me but when it is on game it spawns me where I don’t want to be spawned at also. The Pre-game was suppose to spawn before the game but it doesn’t work please help. What I’m trying to do here is spawn in pre game first then when someone loses by sentry it spawn them into a different spot.
(I used a trigger)

Technically, I believe that editing is pre-game. So when you start, you wouldn’t spawn at pre-game. But you should spawn there if you end the game.

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When editing your map, the editing mode is pre-game. When you press start in editing mode, it spawns you in the game.

If you have multiple pre-game or game spawns, it randomizes your spawn.

Toothless beat me lol

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so what if I want them to spawn when game starts and when losing they spawn somewhere else

Then you just set the spawn mode to Game

Considering how they lose, like a KO or a fa!lure to meet a requirement. Try having it broadcast to a teleporter and teleport the player there.

what if I want someone to step on a trigger then it spawns everyone in the spot and not the spawn from where the game starts??

Can you explain more? You’re getting my brain twisted.

You can probably continue this on the original topic.

if someone steps on a trigger and when they step on it, it spawns everyone at the spot, but I don’t want them to spawn where the game starts

Oh easy

Triggered → checkpoint

Triggered → relay(all players) → respawner

And you just put the checkpoint where you want them to respawn

Maybe checkpoints would work as well. This is untested, but with my current understanding it should work too.

Don’t you have to pass the checkpoint for it to be activated?

I think so, after all, am new.

They can be activated via channels and wires as well.

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