Respawn in Eliminated room Bug

I just started to do alpha tests on my Meltdown game and ran into a problem I am confused about.

  • When a player is knocked out, they are taken to an eliminated room where they wait for the round to end: however, there is a chance of randomness. The player is either brought into the correct room, or they are put back into the game through the spawn pads they started on.
  • Currently, I have a lifecycle listening for “Player Knocked Out” and then teleport them to a teleporter in the eliminated room. Either I have to rework the system or find a way to teleport the correct team into their corresponding spawn rooms
    *This bug mostly happens when a player is knocked out to a zone hooked to a damaged, but it is fine when a player knocks out another player

I could be wrong but I believe “Player Knocked Out” means death by weapon or by another player, the player knocked out doesn’t work with zones and damagers. However, you can use triggers or checkers to replace the Lifecycle and it should work that way.

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Weird. You could maybe have the zone simply teleport the player to the elimination room instead of respawning them, or maybe just set a checkpoint in the eliminated room for all the players at the start of the game?

This worked, and it also fixed a knockout message issue with melted rooms! Thanks for the help!

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