I just started to do alpha tests on my Meltdown game and ran into a problem I am confused about.
- When a player is knocked out, they are taken to an eliminated room where they wait for the round to end: however, there is a chance of randomness. The player is either brought into the correct room, or they are put back into the game through the spawn pads they started on.
- Currently, I have a lifecycle listening for “Player Knocked Out” and then teleport them to a teleporter in the eliminated room. Either I have to rework the system or find a way to teleport the correct team into their corresponding spawn rooms
*This bug mostly happens when a player is knocked out to a zone hooked to a damaged, but it is fine when a player knocks out another player