5 Layers of dynamic blocks, (Dirt, Stone, Copper, Silver Gold)
Underground props: Rocks, 3D Printer (1 use of 35 shield), Shield Coral (Slow regenerating shield)
Wall - High HP object in the middle of the map encouraging tunneling, but when broken has a laser to punish players for 40 HP on crossing.
Scattered props above ground as cover.
I will try and read all suggestions, but keep in mind I will not add all suggestions. Classes will have a lower chance of being put in, so they must be balanced and fit into the game. Thank you for reading all the way through! :]
Great minds think alike apparently, as currently it IS a capture the flag game. You have to collect enemy intel, and bring it back to your base to get points. lol
I’m using items and checkers, which add to a property, so that when you take the enemies item (red/green fish) and take it back to base, it counts toward the total score.