Replicating Debug mode

Hi! I was developing a platformer game when I suddenly had a random idea, what if I attempted to recreate debug mode from the sonic games.
while yes the actual debugging aspects (like displaying properties) wouldn’t be hard, the real trouble comes from placing objects and flying.
a theory I have to replicate flying is quickly activating and deactivating a barrier that spans the entire map, however I don’t have a theory for placing objects yet.

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Placing Objects runs into the biggest wall for GKC.

The memory wall. If you want them to be able to place objects anywhere, it would take an INSANE amount of memory. (Depending on the size, possibly 1m+, or 10 Gimkit maps’ worth)

Yea legit dynamic terrain is the only idea i have.