Render Distance in GKC (As seen in MC) Difficulty: 🟧 | 6/10

great guide! i think you did great job with formatting, but overall i feel this was a little bit hard to follow. (hm. am i delusional?)

also i think you could add a poll at the end? would definitely help give you a community based opinion on whatever - you could do one on the difficulty or one on the overall quality of the guide :slight_smile:

another note: the devices you shared are very generic. for example, samsung makes a whole line of chromebooks, so saying just samsung chromebook is a little bit unclear.

hope this helps u
palm

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This an insane guide, @tacky_stars! I rate it a 9/10…

I mean, like, I have no complaints. It’s so good it feels like somebody else wrote it - not AI, but maybe you’re an alt…

Well, it seems like you’re a GKCF user trying to get NUOTM who doesn’t have it right now.

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The Samsung line-up all have the same screen resolution.
Honestly, I just named all the devices at my school.

Who knows?

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@tacky_stars respect, but

no, not all Samsung Chromebooks have the same resolution
they vary significantly across models, ranging from budget-friendly (1366×768)
or (WXGA) resolutions in go models to high-definition (1920 x 1080) full hd

and, in some premium cases, full on 4k 3840 x 2160 screens

here are some samsung chromebooks that have your listed resolution:

  • samsung Chromebook 4 (11.6-inch): models XE310XBA, including specific versions like XE310XBA-KA2US and XE310XBA-2D-K01US.
  • samsung galaxy chromebook go (14-inch): model XE340XDA-KA8US and LTE versions.
  • samsung chromebook 3 (11.6-inch): models XE500C13, including variants XE500C13-K01US, XE500C13-K02US, XE500C13-K04US, and K06US.
  • samsung 2024 11.5" chromebook: identified as a lightweight model with an IPS HD 1366 x 768 display.
  • samsung chromebook (original/restored): older 11.6-inch models such as the XE303C12.

phew that was a lot of model names

sorry to nerd off again… but:

list of ipad pro models and their definition

  • 13 inch, m4: 2752 x 2064 ~264 ppi
  • 11 inch, m4: 2470 x 2064 ~264 ppi
  • 12.9 inch, 5th/6th gen: 2732 x 2048, 264 ppi
  • 11 in, 1st-4thgen: 2388 x 1668 264 ppi
  • 10.5 in, 2017: 2224 x 1668 264 ppi

oki done for now…maybe

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I’m gonna point out that this will obliterate your memory.

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Dude just showed your full potential! Great guide man!

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It’s not for the whole map. Only for areas that have huge amount of props.
image

I’ll look into it, and thank you for letting me know :3

@P4LMTR33S I have edited the guide!

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what’s so useful Abt rendering chunks?

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For anyone wondering,

This difficulty rating is just the average of all the votes (OMG math)


Also:

If you want your device to be added, speak up now before I run out of editing time, please!

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Gigantic, yet great, and mindboggling guide!

oh my gosh now my map with 89 percent memory and is extremely prop heavy can now load without my screen freezing over and over

And is this only for top down?
[Wait, nevermind, i am dum]

Got that, thanks!

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I mean…
I never really thought about that.
I strictly work in top-down (I’ve never made a platformer map before)

It would probably be easy to implement, but if it malfunctioned in a platformer, the repercussions would be worse than in a top-down.

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After some further thinking, this isn’t really needed in a platformer map.
You can just have a zone on each prop activate the next prop.

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