I asked in another topic earlier if I could zoom in someones camera to simulate a smoke effect, but now I’m wondering how the audience stat for relays work, it says audience as if that’s who is affected by the relay but it also words it as if the audience is the activator of the relay and that isn’t what I want
For your system I would have the relay set to all players. You push the button, have it set a property with a counter by incrimenting it. Then when the relay is sent, have a checker check if the property is equal it 1. If it is, then set it back to 0 by decrimenting the counter, otherwise, show that grey barrier that I talked about earlier.
wouldn’t decrementing it back to 0 disable the barrier? I’m hoping to put it on a timer so that after 15 seconds, the smoke disappears.
plus the goal is to only show the barrier to everyone but the person who activates it, so I was hoping relay’s all other players option would allow me to set the scope of the barrier to player and have the relay activate it for all of them
The counter shouldn’t affect the barrier, and you could try that relay and see if that works. I don’t have all of the relay options memorized, and I’m on mobile rn, so I can’t test anything right now.
Turns out it doesn’t work, so I compromised by just putting a way point on every other player while the smoke is up, that only shows to the person who does the smoke
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