i bumped into a rock and fell into the lake
ouch.
i only bumped into a wall not paying attention.
first thing i replied to
Me likey this guide. Very neat and a good system. Luv it. Noice job.
I bumped into it again!
too bad itās not finished (toc and i have to reread it to see if i missed anything)
Ow, I was fishing but when trying to find a berry, I accidentally bumped my head on a rock.
Fishingā¦ fishingā¦ fishingā¦ oh a fish! Bump, oh the poor thing hit its head on a rock.
7 Bumps. Thatās a lot of bumps. This is useful, I always like seeing defualt maps that are made in Gimkit Creative because I always wonder what they look like. Therefore, letās make it a wiki BUMPER. (Iāve always wanted to do one)
mmmm yes thats a fumble on my part (if i added rarest to common) you can do it the other way if you use the ā„ instead
Also, for the last one you donāt need the āelse if fishing ā¤ 100ā you can just have āelseā there
oh
well, the editing time ran out so uhhhhhhh
as long as it doesnāt make the fishing system malfunction or anything, itās fine
yesssss ummmm nice
yeah
Iād recommend using a trigger due to the backpack upgrades, unless you can activate/deactivate IIMs, in which case I think a trigger is still efficient.
IIMās are, in fact, activate-able. You can set an IIM to not used by default and then activate it later on via vending machine.
So I wasted 500 memory. Cool.
you canāt deactivate iims, but they can be overridden
So I may not have wasted 500 memory. Nice.
Dunno if this has been answered already but put a trigger between the button and the teleporter, which acts as a āconnectorā. Of course, the connector shouldnāt be active on game start, so you should activate the trigger when the player buys the ticket. Anyways, now wire the teleporter to the trigger so that when the player is teleported to lucky lake, the connection is once again sabotaged. Oh, and re-activate the vending machine when that happens.
yeah, whereismyhat answered that already (itās in the guide)
yeah but you didnt know how to DO IT spike