Okay… I want to create a zone where when a single player steps into that zone, a sentry appears. They fight the sentry to get a key, which unlocks the barrier to the next zone.
However, I do NOT want the barrier to open for everyone. Okay, I took care of that part where once they enter the next zone, it resets the barrier.
My problem is with the sentry… If I allow him to respawn with a given amount of time…he just respawns naturally and some players would have to either wait for him to respawn… or he would respawn too quickly and attack the player that already beat him. I tried resetting the zone where once you enter the zone it reactivates the zone, but the sentry won’t come back.
How can I set this up where the sentry will reappear for each player individually, not as a global thing?
Idk if this is what you want, but you could have it “when entering zone” transmit on a channel to activate the sentry, and “when exiting zone” it transmits on a channel that deactivates the sentry, so the only way that the sentry is there is if someone is in the zone.
But will it reactivate him if they fight it and knock it out? If I set that it doesn’t respawn, I can’t get it to reappear when the next player enters the zone.
I need it to reactivate, even after it has been knocked out by a different player, but only when a new player enters the zone. Not just time based.
Then the sentry can’t be seen by individual players…
Do what Ben_to_the_10th said but set the sentry to respawns enabled. Activating/deactivating acts like hiding and showing the sentry.
I understand it can’t be seen individually by other players, but is there a way to get it to respawn after being knocked out by entering another zone by another player?
Right now the first player to get to the zone activates it, but if it is knocked out…no other player can get it to respawn.
This works. The only problem I had now was with knockout, he doesn’t drop the given item. Instead I had to use an item granter to get the item I needed from the sentry. Thank you!!!