Randomizer still not working (acidentally clicked solution)

I´m supposed to have it so you CANT fire the weapon in the waiting room but you CAN in the arena but I´m going to try something.

the thingy majigy I did worked but now I hath a question

What is the question?

is there a way for the players to unlock something one at a time by winning two battles?

battles against what? you can use a lifecycle and a counter to measure having two knockouts, but is that what you want?

yes that is what I was thinking what system would I use to do that

give the counter a target of 2. set count scope to player.

set the lifecycle to player knocks out and wire it to the counter.

make the scope of whatever you want unlocked player. wire the counter to it.

duly noted Ill remember that is there a way for players sell things for other things??

vending machine

maybe ask any other questions you have on a new topic as your problems here have been solved.

okay I will do that thank you

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WAIT is there a way to make a gadget scanner so that the player doesn’t have to buy a new gadget every time?

If you clicked a solution you can click it again to remark it

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