Random teleportation inside zones 3/10 đźź©

This is my first guide!
Please notice that this guide is not a duplicate


Ok so have you had a game where you need to teleport a random player inside a zone? I have before to well this guide will help you!
So what are we trying to do? We are trying to teleport a random player inside ~~the map~~ a zone this is ideal for maybe a cops and robbers map where you want to release a random person on your team that is inside of a zone.
Why make this?

You probably are saying “use relays” but its not that simple because in our case it would be inconvenient to have just a random player relay because one of the robbers still running away from the cops will be teleported. [1]

On with the guide!

First:
Place down a zone put these settings into it


Next:
Place a property and put these settings into it:

Now those are the basics. Next part!

Next

Place down a trigger with this in it:


Do the same for another trigger and make the blocks and trigger when receiving on both to false


Next:
Place down a relay and a button (or whatever you want)

It should look like this :point_up_2:
Settings for button:

Settings for relay:

Teleporter:

Add another trigger like this:

IMG_1542
Non gif version:

IMG_2228

final product:


Now it should work!

Other devices that can be used

Maybe instead of teleporting them it could hide a player- scoped prop
More in this section coming soon!

Explanation

So this checks if the player [2] is inside the zone, if not repeats until it finds somebody who is inside the zone
*random player


Thanks for reading!


  1. and other reasons ↩︎

  2. random player ↩︎

10 Likes

didn’t fully read sry

1 Like

This one is inside a zone though

1 Like

This is inside zones.

1 Like

But I like the guide! Nice!

2 Likes
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0 voters
2 Likes

Closes in 207 years? wow. Thats in the distant future…

1 Like

Decide on what I should add!

What should I add?
  • Practical uses section
  • Decoration
  • Other devices that can be used
0 voters

Any feedback is greatly appreciated!

Still no votes…

2 Likes

Nice Guide, I always wanted to know how to do this!

1 Like

Ok just formatted it better
And only 4 people voted

Editing time limit almost out…
@here I am going to add more today

1 Like

there is a much easier way to do this

property:
name: in zone
type: number
default value: 0

zone, counter:
zone: (leave it as it is: default settings)
counter: connect it to the property “in zone”, scope “player”

wiring:
zone, counter: player enters zone – increment counter
zone, wire repeater (0 secs), counter: leaves zone-- grant pulse, receive pulse-- decrement counter

button, relay, checker, teleporter:
button: (default settings)
relay: random player
checker: property value, “in zone”, equal to 1,
teleporter: (default)

wiring:
button, relay: button pressed – trigger relay
relay, checker: relay triggered – run check
checker, teleporter: check passes – teleport player here
checker, relay: check fails – trigger relay

this method saves memory!

2 Likes

Ok but sorry, editing time has run out

bump

NEVER click the hide details dropdown!

also bump again

1 Like

I teleported and BUMPED into the guide!

1 Like

Reusable bump
Also my first guide :D

3 Likes

how???

Screenshot 2024-04-26 1.48.03 PM

no. you should make more! This is like a really good thing (not saying mine are bad)! If you make more of these, then… you might become someone even better!

oh yea thx for helping me

1 Like