Random-Set Up Teleportation

How do i make it so when a zone has already have every player in the game, 1 player teleports to a spot, then a 2nd player goes but in another spot, and so on?

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What do you mean exactly? When every player goes in you teleport to a certain location depending on the order the players went inside?

Like 1 player teleports to a spot, but the 2nd goes to a different one (not the same as the 1st one) and so on.

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Place a property device for a property called “Has Teleported.” Set it to a True/False property, make its default value “False,” and make its scope set to “Player.” Make it so a relay set to “random player” is triggered then it triggers a trigger with this block code
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Make copies of this system until you have enough teleporters. Adjust the block code so it fits the channels that are connected to the relays/teleporters (so the first relay is relay 1, the second one is relay 2, etc.) I’m assuming you know which channels go where based on their names.

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What do you mean?

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Make copies of the relay and trigger system until you have enough so there is one system per teleporter. It’s very hard to explain clearly.

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